Master of Visual Arts (MVA) in Animation
Bengaluru Central University Bachelors Degree
The Master of Visual Arts (MVA) in Animation is the perfect choice for an advanced Creative Career. It is segmented into semester scheme.
It is designed for aspiring artists like you, who have already learnt basics in Animation and are interested in applying their creativity in animation.
MVA in Animation helps you develop the expertise required to become a successful animator. You will learn and develop the artistic and technical skills that are needed to be a successful character animator. You give them a personality in an equally stimulating CG scene, with the help of hands-on instructions and valuable industry insights.
In this program, you get to work with the tools and softwares as used by design professionals in Real Time, in a studio like environment, which will sharpen your skills and forge ahead a career in this hugely creative and in-demand industry. The program will run you through the new world of animation, digital layout, Prop’s and Static cycle animation, etc that are increasingly integral to today’s advanced animation industry.
In the first two semesters of this course, students learn the importance of animation and an animator’s role in creating traditional and digital animation. On gaining the fundamentals, students get an ability to create a platform in developing character setup and animating the character with the specific controls using 2D digital technology. In the final year, students learn the process of animation from the level of acting, mimicking and facial gestures, using these you will be able to create animation blocking, key posing, character interaction, facial expression and lip-sync using advance 3.
A wide range of art and design works gathered though the 4 semesters, lead to a comprehensive portfolio, that gives the student the best chance to enter the animation industry. The Semester-tabs below takes you to a tour of the entire course, quenching your thirst to learn, part by part!
In this semester, students learn about fundamentals of traditional animation and implementing the same using digital technology. This course also aims to provide students with a strong foundation & transferable skills in Digital Animation Production processes, a solid understanding of the Production Pipeline and techniques for both 2D & 3D. The main goal of this course is of understanding concept art and to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. This semester will introduce students to 3D applications and focus on the fundamentals of 3D computer graphics. Students are introduced to the present industry / Production workflow and enhance their knowledge in film, television and the video game industry.
|1||Introduction to 2D Digital Software||Practical|
|2||Digital Layout & Character Designing||Practical|
|4||Surface Shading and Lighting||Practical|
In this semester, students learn the main technique for production-quality character rigging in Flash symbol swapping, which allows for more freedom and complex animations than the other common technique and puppet rigging (simply rotating or moving the same artwork). While animation is the primary focus of this course, students will be starting from scratch and learn how to illustrate the entire character as well. You’ll then learn how to use symbol swapping to animate the head (from multiple views), the mouth (for lip syncing) and the body. Anatomy is a very essential requirement for any animation, in this course students learn the fundamentals of anatomy for animation, poses and behaviors of characters. In this course, students learn the process of animation and techniques. The course is specially designed to enhance the knowledge, skills and attitudes of a student on core competencies such as; Key Drawings for Animation, Clean-up and In-between Drawings, 2D Digital Animation and Use of an Authoring Tool to Create an Interactive Sequence in accordance with the industry standards. It includes common competencies such as; Applying Quality Standards and Performing Computer Operations. This course introduces the concepts of character rigging and the importance it plays in animation. Emphasis is placed on creating functional rigs for animations, consisting of complex deformation with a simple control setup to pose and apply motion to 3D models.
|1||Anatomy and Rigging (2D)||Practical|
|2||Digital Character Animation (2D)||Practical|
|3||Digital Character Setup (3D)||Practical|
In this semester, student learns the basic importance of a material on an object and its properties which change due to lighting techniques in real world and the physics involved in real life. Using these skills we apply the lighting to replicate real life by creating diffuse lights, reflections, shadows, indirect illuminations, colours etc. in a 3D scene. This is one of the biggest challenges in industry to implement and execute photorealistic outputs. In this course, students learn Matte Painting techniques on the aspect of background elements for visual effects. Matte painters create set extensions to supplement 3D elements where time constraints may not allow for full 3D implementation. Students will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course you will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will teach sculpting the model and what to look for when developing your character’s appearance, as well as setting up lights and cameras for our final composition.
|1||Fundamentals of Surfacing and Shading||Theory|
|2||Digital Matte Painting||Theory|
|3||Realistic Character Texturing and Rendering||Theory|
In this semester, students learn the production process of creating an animated or a VFX movie. This gives an in-depth knowledge of how animation studios work and transfer the same system from production to a student’s career during the learning process. During the project stage, students extend their knowledge of concept, characters, matte painting, and digital painting with advanced levels of application. Students work on multiple in-class exercises designed to build their understanding, proficiency, workflow speed and critical artistic eye.
|1||Studio Pipeline and Management||Theory|
|2||Portfolio Development and Project||Theory|
t and distribution.
|1||Fu ls of 3D||Pal|
ating to a live website.
|1||We tions||Pr tical|
|2||C La lications||Pra cal|
|3||Po P ct|
|1||Mar bility||P cal|
|2||De faces||Pr ical|
|4||Dat ase||Pra al|
|5||V roject||Pra tical|
The Animation master degree holders are open to a platter of jobs from across the globe, in a wide range of industries. These firms hire several animators through campus placements from the best animation college in India, to work on a variety of different projects for several clients as an Advertising art director, Animator and many more…
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Classic 2D animation can be regarded as a straightforward approach to create animation in two dimensional context. It involves drawing each frame of each scene minutely.View More
Graphic Designing can be referred to as a process heavily used in visual communication to edit and create artworks conveying images, text and raster-vector objects.View More
It relates to animating objects in a three-dimensional frame to appear like real objects. It has the power of creating a realm of virtual reality.View More
Hi, Welcome to the exciting world of Animation, Vfx, Design and Gaming at India’s leading animation college, Animaster. Our Academic support team will reach out to guide and mentor you, on the right program suited for your interests and needs. They will contact you vide e-mail, phone or social media, if you indicate your preference. Be in touch and feel free to ask as many questions.
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