Bachelor of Visual Arts (BVA) Honours in Animation
3D animation and Visual Effects
Bengaluru Central University Bachelors Degree
3D animation and Visual Effects
The Bachelor of Visual Arts (BVA) Honours in Animation is the apt solution to all your doubts and queries for a Creative Career.
It is designed for aspiring artists like you, who have hunger to learn Animation and unleash your creativity mastering the skills.
BVA in Animation helps you develop the expertise required to become a successful animator. You will visualize, conceptualize and bring characters to life and give them a personality in an equally stimulating anatomy and life drawing, with the help of hands-on instructions on raster, vector and typography and valuable industry insights.
In this program, you get to work with the same tools and softwares as used by design professionals in Real Time, in a studio like environment, which will sharpen your skills and forge ahead a career in this hugely creative and in-demand industry. The program will run you through the new world of digital compositing, facial expression-Lip sync and much more, that are increasingly integral to today’s advanced animation industry.
In the first four semesters of this course, students learn the creative process of drawing and anatomy, character designing, typography, etc. And the intermediate semesters include fundamentals of 3D, Modeling, Texturing, Lighting-Rendering, Lip-sync and so on! In the final level of this course, students get an exposure in digital compositing, character set up, etc. This helps in completing a design or a concept from initial blocking, sculpting, staging, texturing and lighting to final digital compositing.
A wide range of art and design skillset and experience gathered though the 8 semesters, lead to a comprehensive portfolio, that gives the student the best chance to enter and excel in the animation industry.
The Semester-tabs below takes you to a tour of the entire course, quenching your thirst to learn, part by part!
The Fundamentals of Drawing, is a practical and comprehensive course for students of all abilities. Opportunities for practice and improvement are offered across a wide spectrum of subjects- still life, plants, landscapes and portraiture- and supported by demonstrations of a broad range of skills, techniques and composition. Students learn perspective drawing, drawing principles, performance and expression. Moreover, you will learn skills and techniques using the same techniques and tools that you’ll eventually need in the workplace. Create your own design, characters and layouts and produce your own films. Creative freedom of your own scripts, characters and layouts and produce your own films. Muscle changes in different poses, fat build up, different body types, simplified muscle map, simplified mannequin and more anatomy details are also explored during this course. This course covers techniques for visual storytelling, methods and exercises to help students generate ideas and learn tips and tricks used in story boarding.
|3||Anatomy and Life Drawing||Practical|
|4||Pre-Production & Storyboard||Practical|
Foreign Language I
|7||Constitution and democracy||Practical|
This course will teach you how to draw your own game art. Illustrating the fundamentals of how to make logos, maps, characters, various top-down perspective boards (like land, seas, forests, etc.), building, buttons and other Game User Interface, upgrade menus, icons and animated FX. Students will be assisted in the process of creating game assets. They will learn how to use the beginner tools and concepts to create usable game assets. They will create objects for game, backgrounds, props and user interfaces. The main goal of this course is understanding concept art and to convey a visual representation of a design, idea or mood for use in films, video games, animation or comic books before it is put into the final product. Students will learn necessary terms and explore strategies when approaching a composition. This course caters more for the development of a stylized rather than a realistic design. Examining principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility will show you how to animate walk cycles, run, jump and picking up weights. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit in fully finalizing an animation. In this course, the students learn how to integrate traditional and digital animation production techniques, to produce an advanced two-dimensional animated outcome. Students will identify and apply industry best practices to their project development.
|1||Drawing Game Art||Practical|
|2||Drawing Game Asset||Practical|
|3||Concept art and Character Designing||Practical|
Foreign Language II
In this semester, students learn fundamentals of photo editing techniques using Photoshop. This would help them to bring out the best in the photos they would have clicked. They would be made to learn and practice techniques like cropping and straightening a photo, improving its lighting and colour, remove unwanted content, adding special effects, sharpening them finally and saving it. This would be done by using a photograph of their choice or a sample file provided by the trainer/instructor/ lecturer. During this course, students would be exposed to Corel Draw which is a vector based application. Corel Draw is a boon for designers as they are able to create ads or collateral for print or for internet. Students would also learn Vector Drawing; create patterns, logos, signage, business cards and calendars. Adobe Illustrator would be introduced to the students as a part of this course. This software is commonly used by graphic designers and technical illustrators. Features of Illustrator would be highlighted which include object-based drawing application; practical exercises in basics of object manipulation including reflecting, shearing and blending; additional content includes subtleties of layering curves toward creating professional, computer-based illustrations etc. In this subject, students will learn Adobe InDesign This would make them familiarized with print layouts and design using InDesign. The project is supported by theoretical information and assignments in the complementary nature of systematic and creative thinking in the various stages of the design process and visual, structural and functional analysis of design system.
|2||The Art of Vectors||Practical|
|3||Advanced Computer Graphics, Typography||Practical|
|4||Books & Publishing||Practical|
|5||Branding Identity Projects||Practical|
Foreign Language III
In this semester of motion graphics design, you learn the importance of motion graphics in today’s industry. Experimenting and exploring new technological approaches in creating digital effects, Titles, Logos and animation for video and web-based applications. This semester introduces you to the aesthetics of graphic design elements for on-screen titling in television and motion picture media. Emphasis is given on artistic techniques involving typography, story boarding, layout and composition, motion graphics, and image compositing.
The semester focuses on practical, hands-on skills of design essentials; color theory, font selection, Logo designing, Logo animation, motion graphics, 2D effects, and project planning. The semester introduces sound design in the context of audio-visual production.
You will be exposed to both theoretical and practical aspects of design and audio-vision. Lectures will introduce concepts to be applied in the analysis of sound design in film and animation works. Students will be asked to develop critical strategies for analysis and will be producing a soundtrack for a given short film/motion graphic video. You will learn how to create a project and organize files, create, gather and import graphic, video and audio clips; and create a composition. Additionally, you will work with layers, filters, masks, and render the composition for export and for distribution.
|1||Fundamentals of Motion Graphics||Practical|
|2||Title & Logo Animation||Practical|
|3||Video Editing and Mixing||Practical|
|4||Sound Design for Animation||Practical|
Foreign Language IV
This semester will introduce students to 3D applications and focus on the fundamentals of 3D computer graphics. Students are introduced to the present industry / Production workflow and enhance their knowledge in film, television and the video game industry. Students will learn how to create a house interior/exterior, properties, vegetation, weapons etc. In this course, students will have a strong foundation of 3D software and its uses in creating basic shapes, forms and properties in a scene or environments. After gaining sufficient knowledge in 3D students learn the Anatomical construction and digital re-creation of believable characters and accessories in 3D.
Students will develop and construct 3D Characters and accessories intended for animation. In this course student understands the importance of materials on a surface and there visibility by shading. Colour theory is the foundation of this course and helps every individual to understand the primary and secondary colours. Painting and texturing is the next milestone to reach and conclude in getting photo realistic characters/ animals/ creatures. In this course student learns the lighting techniques in real world and the physics involved in real life.
Using these skills we apply the lighting to replicate real life by creating diffuse lights, reflections, shadows, indirect illuminations, colours etc. in a 3D scene. This is one of the biggest challenges in industry to implement and execute photorealistic outputs.
|1||Fundamentals of 3D||Practical|
|2||Modeling game assets and Scene Layout||Practical|
|4||Photo Realistic Texturing||Practical|
|5||Lighting and Rendering||Practical|
This semester introduces the concepts of character rigging and the importance it plays in animation. Students will work toward learning how to ready a model for animation by creating an internal skeletal structure and apply that to their 3D mesh. Students will also learn how to apply skin weighting and blend shapes in preparation for animation. Emphasis is placed on creating functional rigs for animations, consisting of complex deformation with a simple control setup to pose and apply motion to 3D models. In this course, students explore a series of exercises designed to develop a better sense of timing, action, balance, body language and character animation.
Topics such as line of action, emotion, exaggeration and realistic movement will be discussed. Students will create a series of short animations such as a walk cycles, run cycles and pose to pose actions that demonstrate clean and clear character motion. Students work in groups to find a 20 to 25 second piece of dialogue to use for a short animated piece. Students go through thumbnailing the shots, blocking, posing, splining, and then polishing the shots. Students work on multiple in-class exercises designed to build their understanding, proficiency, workflow speed and develop a critical artistic eye for mechanics of motion, timing and staging. The mechanics of quadruped motion is also explored and applied.
|2||3D Animation I||Practical|
|3||Facial Expressions and Lip Sync||Practical|
|4||3D Animation II||Practical|
In this semester students learn the branch of physics that describes how objects move. Dynamic animation uses rules of physics to simulate natural forces. We specify the actions you want the object to take and then let the software figure out how to animate the object. Dynamic animation lets you create realistic motion that’s hard to achieve with traditional keyframe animation. For instance, you can make effects such as tumbling dice, waving flags, and exploding fireworks. In this semester, students explore a series of exercises designed to develop a better sense of timing, action, balance, body language and character animation. Topics such as line of action, emotion, exaggeration and realistic movement will be discussed. Students will create a series of short animations such as a walk cycles, run cycles, and pose to pose actions that demonstrate clean and clear character motion.
In this semester students will dig deeper into the animation process and apply lessons from previous semester to create personality and believable performances. Various tools will be used to allow the character to speak and show emotion. Students will learn with methods of facial animation and lip-syncing and apply personality into characters. Students will learn more animation tools and techniques, such as Maya’s animation layers and trax editor.
|1||Fundamentals of Dynamics and Physics||Practical|
|2||Dynamics and Particle Systems||Practical|
In this semester students learn the production process of creating an animated or a VFX movie. This gives an in-depth knowledge of how animation studios work and transfers the same production system to a student’s career during the learning process. During the portfolio stage, students learn to document their knowledge of concept, characters and animation with advanced levels of application. Students work on multiple in-class exercises designed to build their understanding, proficiency, workflow speed and critical artistic eye and produce a document for showcasing. During the project stage, students extend their knowledge of modeling, texturing, animation, lighting and rendering, compositing with advanced levels of application. Students work on multiple in-class exercises designed to build their understanding, proficiency, workflow speed and critical artistic eye.
|1||Studio Pipeline Management||Practical|
The Animation bachelor degree holders are open to a platter of jobs from across the globe, in a wide range of industries. These firms hire several animators to work on a variety of different projects for several clients as Advertising art director, Animator and many more…
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Classic 2D animation can be regarded as a straightforward approach to create animation in two dimensional context. It involves drawing each frame of each scene minutely.View More
Graphic Designing can be referred to as a process heavily used in visual communication to edit and create artworks conveying images, text and raster-vector objects.View More
It relates to animating objects in a three-dimensional frame to appear like real objects. It has the power of creating a realm of virtual reality.View More
Hi, Welcome to the exciting world of Animation, Vfx, Design and Gaming at India’s leading animation college, Animaster. Our Academic support team will reach out to guide and mentor you, on the right program suited for your interests and needs. They will contact you vide e-mail, phone or social media, if you indicate your preference. Be in touch and feel free to ask as many questions.
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